Notifications

When something happens in a world where you are a Pro member, your phone or browser is told, even while the game is closed. Everything that reaches Activity under the bell can come as a notification too; you choose which topics do.

Turning them on

You turn notifications on in the Notifications and e-mail section of your account page: press Edit on the Notifications line, then Turn on for this device, your browser asks for permission, and you allow it. Each device is turned on separately. Turning them on at your computer does not bring them to your phone; open the game on your phone too and press the same button there. The test button in the same place sends one, so you can see whether notifications reach that device.

On iPhone and iPad, notifications arrive when the game is opened from the home screen. First choose Add to Home Screen from Safari's Share menu, open the game from its icon on the home screen, and turn notifications on there. On Android phones and on a computer, the browser itself is enough.

ENOMOTIA's phone app needs none of this. You turn notifications on in the Notifications row of the app's My account page: press Turn on for this device, your phone asks for permission, and once you allow it notifications start coming to that phone. The app asks only when you press that button; if you once said no, it cannot ask again, and you allow it in your phone's settings. A notification that comes while the app is open shows as a short strip at the top of the screen; tap it to open the place it is about. On Android each topic is its own line in the phone's notification settings, so you can turn a topic off there too. Once you sign out of the app, that phone gets no more notifications.

If you once told your browser not to allow them, the game cannot ask you again. Allow them in the browser's site settings, then press the button again.

What you are told about

TopicWhen you are told
BuildingsWhen a building is raised or reaches a new level, and when a queued job cannot start and drops out of the queue.
Troops and shipsWhen a batch finishes training or building.
TransportWhen goods reach one of your cities, when a load you sent to another player reaches their city, when your transport ships are home, when transport ships you moved to another of your cities arrive there or cannot get in and sail home with their cargo, and when cargo comes in from a base.
Armies and fleetsWhen your army or fleet reaches where it was sent or gets home, when a spy report comes in, when a colony is founded or fails. What else befalls your own forces is here too: an attack coming home without a fight, the base your force was going back to being lost or your beaten army scattering, your leave to stay in an ally's city ending or lapsing on the road, and a raid or an operation out of a base or an ally's city being over.
BattlesWhen a battle begins or ends, when one of your cities or harbours is occupied or freed. Meetings that never come to a battle are told to both sides here as well: an army that cannot come ashore, a fleet that cannot enter a harbour or finds it undefended. So are the moments an occupation touches goods: a commission paid to the city's owner, the goods in the base store changing hands when an occupation ends, and an ally's city sacked while your cargo was waiting there.
Attack warningsWhen an army sets out to attack one of your cities, when foreign spies looking at one of your cities are caught, and when your beginner protection ends.
Goods readyWhen the goods for an upgrade or troops you marked, or the Knowledge for a technology, are in.
EmpireWhen grapes are about to run out in one of your cities, and when they have; when the treasury runs dry and people start to leave; when you choose your first form of government, when a change begins Government Chaos, and when the chaos ends and the new form comes into force; when a deposit reaches a new level on an island where you have a city; when you finish a step of Athena's Owl.
Private messagesWhen somebody sends you a private message. The notification says who wrote, not what; a tap opens the conversation. Several messages from one person arrive as one notification, and none comes while the conversation is open. Messages in an island chat bring no notification. You also hear here when the ENOMOTIA team replies to a message you sent from the BETA page; the notification shows the reply's first words, and a tap opens the BETA page.
AllianceWhen an alliance invites you, or somebody applies to an alliance you may answer for. Both an invitation and an application run out; tapping the notification opens Diplomacy. What your allies do comes here too: somebody asking the alliance for help, an ally's army or fleet coming to your city or leaving it, its leave to stay there ending, a raid or an operation setting out from your city, and a commission paid to you.
FriendsWhen somebody wants to be your friend, when somebody accepts your friend request, and when somebody you invited joins the game.
PantheonWhen a week of the Pantheon closes and your bust is in the top five.
AchievementsWhen you earn an achievement.

Your choices

You can turn each topic on and off on its own; your choice holds for all your devices. A notification says what the game's activity record says, and tapping it opens the game in the right place.

Attack warnings

An attack warning says what everyone sees on the Army screen: whose army, which of your cities, and when it arrives. It does not say what is in the army. A spy cannot look at an army on the road either; but you can send your spies to the city it marched from.

You are also told under this topic when your beginner protection ends, because from then on your cities can be attacked. The notification says why it ended: a Town Hall in one of your cities reached the level that ends it, the time ran out, or you ended it yourself by sending an attack.

Tell me when the goods are in

When the goods for a building's next level are short, a Tell me when the goods are in button appears under the price in the building's window. In the workshops the same button sits under each unit; there you write how many you want to be told about. On the research page, a Tell me when the Knowledge is in button appears under a technology your Knowledge does not yet cover.

The moment the goods for what you marked are in the city's store, a notification arrives and a line appears in the activity record. A mark is good for that one time: once you have been told it is gone, and you can set it again. If you build that level yourself before the goods are in, the mark is quietly removed. The number of marks you can hold at once is limited.

If your membership ends

If your Pro membership in a world ends, no notifications arrive from that world and your marks there wait. Your devices and your choices are not deleted; when your membership begins again, everything carries on where it left off.

The figures come from the game's own content. Balance updates can move some numbers; the rules themselves are as written here.