Units

The roles, and why “stronger” is not the same as “better”.

Five roles

Front-line infantry holds the line and shields what is behind it; against masonry it is worth nothing at all.

Ranged units shoot from behind the line, and Archers and Cretan Archers can shoot over a wall — in exchange they are fragile and they run out of ammunition. An archer who runs dry does not die; he simply falls silent.

Flank units are fast and sharp: once they clear the enemy flank they reach the ranged line and the siege engines, and cavalry is more effective still against those. Nobody reaches the support column. Swordsmen go for the ranged line first and strike the front line only last, and weakly; the Heavy Swordsman holds a flank rather than breaking one. While a wall stands the flank counts as behind it; it comes into play once the wall falls.

Siege engines are the only lane that deals with a wall. The Battering Ram and the Chelone strike only the wall, never a man; shooting engines also look for the enemy's engines. All of them take a great deal of room and a great many citizens.

Support units do not fight: they look after the army's morale, its wounded and its broken engines.

A balanced army is infantry holding the line, ranged units behind it, fast troops on the flank, enough siege engines if there is a wall, and a reserve waiting behind them all.

Land units

UnitLaneAttackDefenceAgainst a wallCitizensBuildingResearchAmmunition
Slinger — view largeSlingerRanged line3520—1Barracks lv. 1—Sling shot × 24
Spearman — view largeSpearmanFront line4565—1Barracks lv. 3Military Organisation—
Peltast — view largePeltastFlank6545—1Barracks lv. 5Skirmish Tactics—
Archer — view largeArcherRanged line8535—1Barracks lv. 7ArcheryArrows × 15
Swordsman — view largeSwordsmanFlank8060—1Barracks lv. 8——
Hoplite — view largeHopliteFront line80135—1Barracks lv. 10Phalanx Warfare—
Thureophoros — view largeThureophorosFront line105105—1Barracks lv. 13Shield Doctrine—
Prodromos — view largeProdromosFlank14080—2Barracks lv. 16Horsemanship—
Cretan Archer — view largeCretan ArcherRanged line14555—1Barracks lv. 19Advanced ArcheryArrows × 12
Heavy Swordsman — view largeHeavy SwordsmanFlank100120—1Barracks lv. 20——
Phalangite — view largePhalangiteFront line135160—1Barracks lv. 22Sarissa Formation—
Companion Rider — view largeCompanion RiderFlank205120—2Barracks lv. 26Companion Tactics—

The figures come from the game's own content.

Siege engines

UnitLaneAttackDefenceAgainst a wallCitizensBuildingResearchAmmunition
Battering Ram — view largeBattering RamSiege line10090904Siege Workshop lv. 1Siegecraft—
Oxybeles — view largeOxybelesSiege line18045452Siege Workshop lv. 5Torsion EngineeringBolts × 18
Stone Thrower — view largeStone ThrowerSiege line16070803Siege Workshop lv. 10Torsion EngineeringStones × 15
Ballista — view largeBallistaSiege line20565613Siege Workshop lv. 15Advanced TorsionBolts × 15
Catapult — view largeCatapultSiege line230901614Siege Workshop lv. 21Heavy Siege EnginesStones × 12
Helepolis — view largeHelepolisSiege line2601702478Siege Workshop lv. 28Advanced Siege EngineeringStones × 24
Chelone — view largeCheloneSiege line66030066006Siege Workshop lv. 30Covered Rams—

“Against a wall” is what that engine actually brings to bear on the masonry in a round. A high attack value does NOT mean it is good against a wall.

Support units

UnitLaneAttackDefenceAgainst a wallCitizensBuildingResearchAmmunition
Iatros — view largeIatrosSupport02—1Barracks lv. 8Medicine—
Mantis — view largeMantisSupport02—1Barracks lv. 12Drill & Discipline—
Mechanikos — view largeMechanikosSupport02—1Siege Workshop lv. 6Mechanics—

Support units never stand in a lane and take no frontage.

“Stronger” is not always “better”

BecauseSo
The ground is finiteA hundred Companion Riders may not fit in the flank.
CitizensTaken from the city's free citizens the moment you order the unit: one per soldier, eight for a Helepolis. A trained unit is no part of the population.
RoleA thousand Archers cannot breach a wall. A thousand Hoplites cannot walk through one.
DepthOnly your reserve replaces the line you lost this round.
AmmunitionEven your most expensive archers fall silent after fifteen volleys.

The figures come from the game's own content. Balance updates can move some numbers; the rules themselves are as written here.