Damage and Defence
Defence does not deal damage. It means endurance.
Attack
Attack is how hard a unit hits. Men in the line × attack is what that formation brings to bear this round.
Note: men IN THE LINE. Two thousand archers in reserve contribute exactly nothing.
Defence
Defence deals no damage. Defence decides how hard that soldier is to kill.
The land-defence bonus you get defending your own city does the same job: it does not make your men hit harder, it makes them harder to kill.
Damage and casualties are different
| Term | Meaning |
|---|---|
| Damage | Wear carried by the survivors. Nobody has died yet. |
| Casualty | The soldier is gone. He does not come back during the battle. |
Damage accumulates
If a round does a formation less damage than its endurance, nobody dies — but the damage is not wiped. It adds to next round's, and the moment it crosses the threshold it becomes casualties.
That is why a formation ground down slowly seems to melt all at once. Nothing wipes that accumulation away; the physician does not touch it either — he only carries some of the fallen off the field as wounded.
Three multipliers, three owners
| Multiplier | Whose | What it does |
|---|---|---|
| Land attack | The attacking player's | Increases the damage it deals |
| Land defence | The defending player's | Slows the damage it takes |
| Wall cover | The defending city's | While it stands, cuts down arrows shot over the wall |
How does a blow become a casualty?
| Step | What happens |
|---|---|
| 1 | The men in the line are multiplied by their attack. |
| 2 | The attacker's land-attack bonus is added. The defender has no such multiplier; his bonus goes into endurance instead. |
| 3 | The unit's doctrine picks the target lane; the sounder the enemy front line, the less gets through to what is behind it. |
| 4 | If the wall is standing, an arrow shot over it at the soldiers is cut down hard by its cover. A blow aimed at the wall is not. |
| 5 | Formations in the same lane share the blow. |
| 6 | The accumulated damage is divided by endurance: every whole multiple becomes a casualty, and the remainder carries over to the next round. |
The figures come from the game's own content. Balance updates can move some numbers; the rules themselves are as written here.
