Buildings
- Buildings — Overview
Your city IS its buildings: population, storage, army, knowledge, trade and defence.
- The City and its Plots
Every city is founded with 21 plots and that number never changes.
- Town Hall and Tavern
The city's people: housing, happiness and population.
- Warehouse
Storage, protected stock and the lock — and the only building a city may hold more than one of.
- Academy
Where Knowledge is produced — by scholars, not by the building.
- Trading Post
The building that connects your city to the Market.
- Military Buildings
The five buildings that make and equip your army.
- City Wall
The only defensive work in the game, and your city's most important military investment.
- Temple and Monument
Two buildings that give a city its identity, each on reserved ground.
- Palace and Governor's Residence
Your empire's administration: colonies and your form of government.
- Embassy and Hideout
Two buildings about other players: agreements and intelligence.
- Building Table
Every building, in one table.
- Every building
What each building is for, in short. The info button in the production windows shows these descriptions too.
- The Mouseion and cultural treaties
The Mouseion is the museum that exhibits objects sent by other players. Every object comes with a cultural treaty, and while the treaty stands it makes the city that shows the object more content.
