Buildings

  • Buildings — Overview

    Your city IS its buildings: population, storage, army, knowledge, trade and defence.

  • The City and its Plots

    Every city is founded with 21 plots and that number never changes.

  • Town Hall and Tavern

    The city's people: housing, happiness and population.

  • Warehouse

    Storage, protected stock and the lock — and the only building a city may hold more than one of.

  • Academy

    Where Knowledge is produced — by scholars, not by the building.

  • Trading Post

    The building that connects your city to the Market.

  • Military Buildings

    The five buildings that make and equip your army.

  • City Wall

    The only defensive work in the game, and your city's most important military investment.

  • Temple and Monument

    Two buildings that give a city its identity, each on reserved ground.

  • Palace and Governor's Residence

    Your empire's administration: colonies and your form of government.

  • Embassy and Hideout

    Two buildings about other players: agreements and intelligence.

  • Building Table

    Every building, in one table.

  • Every building

    What each building is for, in short. The info button in the production windows shows these descriptions too.

  • The Mouseion and cultural treaties

    The Mouseion is the museum that exhibits objects sent by other players. Every object comes with a cultural treaty, and while the treaty stands it makes the city that shows the object more content.