Holiday
If you are going to be away for a while, go on holiday: your cities stand still, nobody can touch them, and when you come back everything carries on from where it stood.
What happens
A holiday belongs to one world: only your cities in that world stand still, and you play on in your other worlds. Nothing is produced, the population does not grow, no tax comes in and no wages or upkeep are paid; building, training and workshop work wait where they are. The time left on a god's anger, on a crisis of government and on beginner protection does not run either. When the holiday ends, every job finishes in exactly the time it had left when the holiday began. The days the people have not seen you do not count either: when the holiday ends, the Indifference counter starts again.
While you are on holiday, nobody can send an army, a fleet, a spy or goods to your cities. Wherever your player name appears, the rankings included, a beach umbrella stands beside it, and the island shows that your city is on holiday. When you will be back is not shown. In that world you can only read the game yourself: you can look at your cities, send messages and read your activity, but you cannot build, train soldiers or send anything out. To play, you end the holiday.
Your allowance
In each world, every year counted from the day you joined that world gives you a number of holiday days. You can take them in as many parts as you like, and the time you use is counted to the hour. How many days you have, how much is left and when the allowance renews are shown in the Holiday section of your account page.
You need to have played in that world for a few days before you can go on holiday there. If you joined recently, the same section says when you can.
Going on holiday
You ask for a holiday in the Holiday section of your account page; if you play in more than one world, you choose the world first. When you ask, everything below has to be home. An army you stationed in one of your own cities counts as home; if something is not home, the Holiday section names it.
What has to be home
| Condition | Why |
|---|---|
| Your armies, fleets and spies are home | A force left outside could neither fight nor come back during the holiday. |
| Your ships are in port | A cargo on the way would stay at sea for the whole holiday. |
| You have no open orders on the market | A frozen city's order cannot be filled. |
| No other player's soldiers are in your cities | Not even an ally's soldiers can wait in a frozen city. |
The wait
A holiday does not begin as soon as you ask; it waits for a while first. Meanwhile you keep playing and can be attacked, but you cannot attack or send spies. You can call off a waiting holiday whenever you like.
Once the wait is over, the holiday begins at the first moment when everything is home. If a battle or a siege is being fought at one of your cities, if there is an occupation, or if an army, a spy or a cargo is already on its way to your cities, the holiday waits for them. The Holiday section says what it is waiting for.
Ending it
A holiday ends by itself when your allowance runs out. If you want to come back earlier, press End holiday once the holiday has run for a while; the time you did not use goes back to the year's allowance. From when you can end it is shown beside the button.
Extra days
If the year's allowance is not enough, you can add days with that world's Seals. How many days you can buy in a year and how many Seals a day costs are shown on the account page. Days bought during a holiday make that holiday longer; days bought at any other time are added to the year's allowance.
The figures come from the game's own content. Balance updates can move some numbers; the rules themselves are as written here.
