Supply and Logistics
Supply and ammunition are not the same resource.
Two separate resources
| Resource | What it does |
|---|---|
| Supply | Keeps an army operational on campaign. When it runs out, morale collapses. |
| Ammunition | Lets particular units make particular attacks. When it runs out, that unit falls silent. |
Supply states
| State | Meaning |
|---|---|
| Supplied | No trouble. |
| Strained | The campaign reserve is draining; light morale pressure. |
| Low | Serious morale pressure. |
| Critical | Heavy morale pressure; recovery all but stops. |
| Cut Off | The army comes apart every round. |
The attacker's logistics
The attacker leaves full and produces nothing in the field. What it carries lasts a plain infantry force about half a day. A siege train runs dry much sooner than the soldiers escorting it, so bear that in mind when you plan a long siege.
Today there is exactly one way to renew it: send fresh troops. A force that arrives brings its own campaign supply, but only in proportion to its share of the army. A handful of men joining a large army renews nothing; in a long siege, sending reinforcements at intervals feeds both the line and the supply better than sending everyone at once.
What you bring changes what you burn
| What you are carrying | Supply burden |
|---|---|
| Infantry, ranged, cavalry | Normal |
| Siege engines | Three times — they want a road, a team and a cart |
| Support units | Half |
The defender's local logistics
The defender is inside a working city, and the city gives its garrison something every round. Production rises with the buildings' levels. If you are defending, the levels of the Arsenal and the Siege Workshop decide how long your garrison can keep firing.
The Warehouse plays no part in this: a store room turns out nothing for a garrison in the field.
Which building gives what
| Building | What it gives |
|---|---|
| Arsenal | Arrows, sling shot, bolts |
| Siege Workshop | Stones |
| Town Hall | Rations — the garrison's general supply |
The figures come from the game's own content. Balance updates can move some numbers; the rules themselves are as written here.
